Pre-Visualisation Generalist Artist (All Levels) - ILM London
工作概要:
Position Summary
Previs Generalists collaborate closely with the Previs Supervisor and Previs Lead to design and create fast and efficient assets and solutions to technical problems. Creative and strong technically, they help support the team with a wide ranging generalist skillset with a strong focus on Unreal Engine.
What You'll Do:
Asset Creation: Modeling, texturing and rigging of characters, creatures, vehicles, props, and environments to a level of detail suitable to Previs work, ensuring that assets are optimised to run as close to realtime as possible in either Maya’s Viewport 2 or Unreal Engine.
Lighting+Rendering: Prepare low tech, fast render aesthetic solutions to achieve complex looks
Technical Implementation: Troubleshoot assets, continually look for and suggest improvements to increase overall efficiency and productivity of the pipeline
Pipeline and Workflow: Establish and adhere to efficient workflows for asset iteration using Maya and inhouse tools
Unreal Engine: Set up and manage optimised environments in Unreal Engine. Create and prepare real-time-ready assets and seamlessly integrate them from Maya into Unreal Engine, supporting the wider Previs team.
Communicate and collaborate with other departments across ILM
Take initiative to acquire new skills and think outside of the box
What We're Looking for:
Experience: Advanced experience in modeling, texturing, rigging and lighting for Previs
High proficiency with modeling and texturing tools within common 3d packages (e.g.Maya, Blender, Substance Painter, ZBrush, or similar)
Unreal Engine: Strong generalist skills working in Unreal Engine would be an advantage, to assemble an aesthetically pleasing environment, manage levels and sequencer, and ensure all assets are correctly imported with experience in advanced lighting and look development within Unreal Engine.
Coding: Familiarity with scripting and coding in Python/Mel would be an advantage as would Unreal Engine coding knowledge such as developing small-scale tools, scripts, or blueprints to assist the Previs team.
Communication: Excellent verbal and visual communication skills, with the ability to take complex feedback and rapidly iterate
An interest in Machine Learning and experimenting with it’s application in Previs would be an advantage
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be required to work a minimum of 2 days on-site per week at a Company designated location, and occasionally from home.
JoinILM
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 ILM (UK) Ltd.,其所屬的業務部門是 Industrial Light & Magic。
ILM (UK) Ltd. 是提供平等機會的僱主。考慮是否聘用求職者時,將不論其年齡、種族、膚色、宗教或信仰、性別、國籍、族裔或民族血統、性取向、變性、婚姻或同性伴侶狀況、殘疾或懷孕或生育狀況。Disney 培養商業文化,所有人的想法和決策都有助我們發展、創新、創造最好的故事,並與瞬息萬變的世界息息相關。
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