Lead Broadcast Architect
工作概要:
Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.
The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.
Here are a few reasons why we think you’d love working here:
- Building the future of Disney’s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come.
- Reach, Scale & Impact: More than ever, Disney’s technology and products serve as a signature doorway for fans' connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally.
- Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.
Content Platforms & Operations is responsible for the development and ongoing advancement of the technical and operational functions driving the worldwide distribution and monetization of Disney’s linear networks and theatrical content. This includes Disney’s media supply chain and storage, network and theatrical distribution operations, media localization, network transmission and origination, and more. The global team also plays a critical role as the primary collaboration point for Product & Technology with Disney’s EMEA, APAC, and LATAM regional business teams.
The Advanced Technology Group operates at the intersection of emerging technology and media operations. We identify, prototype, and deploy innovative solutions that transform how Disney creates, manages, and delivers content across our global portfolio. Our team bridges the gap between cutting-edge capabilities and the practical realities of broadcast and media production workflows by designing a complete and complex framework, system or product.
Job Summary:
We are seeking a Lead Broadcasting Architect, AI & Automation to join our Advanced Technology Group. This is a unique opportunity to shape the future of media production at one of the world's most iconic entertainment companies. You will be the technical architect and hands-on engineer responsible for designing and deploying AI-powered solutions that transform legacy broadcast infrastructure and media workflows.
In this role, you will operate at the critical intersection of modern AI technologies and established broadcast systems. You'll integrate large language models, computer vision, and intelligent automation into media asset management systems, production control environments, and content delivery pipelines. Your work will directly impact how Disney creates and distributes content across ESPN, ABC, Disney+, Hulu, and our global entertainment portfolio.
This is a highly independent, hands-on engineering role. You'll be the primary software engineer on a collaborative, multidisciplinary team where you'll have the autonomy to architect solutions, write production code, and deploy AI systems that solve real operational challenges. If you're energized by the challenge of making sophisticated AI accessible and practical for media professionals, this role offers an opportunity to drive meaningful innovation at scale.
Responsibilities:
- Design and build production-grade AI systems that integrate with Disney's existing broadcast infrastructure, including media asset management (MAM) systems, master control, and third-party broadcast tools (e.g., Evertz, Skyline DataMiner)
- Develop intelligent workflow automation solutions that bridge legacy broadcast systems with modern AI capabilities, creating seamless data flow between disparate platforms
- Build and deploy APIs and microservices that expose AI capabilities to production teams, enabling real-time insights and decision support during live operations.
- Leverage large language models through APIs (OpenAI, Anthropic, Vertex AI, AWS Bedrock) and local models to create transformative solutions for content metadata generation, workflow optimization, and operational intelligence.
- Design and implement sophisticated prompt engineering strategies and orchestration frameworks (LangChain, Model Context Protocol) to build reliable AI applications.
- Fine-tune and customize models for domain-specific applications within broadcast and media production contexts when necessary.
- Build and maintain robust MLOps pipelines for model deployment, monitoring, and iteration in cloud environments (AWS/GCP).
- Implement containerized AI services using Docker and Kubernetes, ensuring high availability and scalability for production broadcast systems.
- Establish best practices for model usage, performance monitoring, and operational reliability.
- Partner directly with broadcast engineers, media operations teams, and cross-functional partners to understand workflow challenges and translate them into technical requirements.
- Communicate AI capabilities and limitations clearly to non-technical stakeholders, building trust and understanding across the organization.
- Prototype and demonstrate new AI capabilities to stakeholders, gathering feedback and iterating rapidly.
Basic Qualifications:
- A minimum of 7-years of relevant engineering experience, with demonstrated experience using applied AI.
- Proven track record of independently designing, building, and deploying systems that integrate with existing enterprise infrastructure.
- Experience working with APIs, databases, and third-party enterprise software systems.
- Bachelor's degree in Computer Science, Engineering, or related technical field, or equivalent practical experience.
Preferred Qualifications:
- Prior experience in broadcast, media technology, or entertainment production environments.
- Familiarity with media asset management (MAM) systems and broadcast workflow tools.
- Understanding of media production workflows, including live production, post-production, or content delivery systems.
- Knowledge of broadcast systems vendors and tools (e.g., Evertz, DataMiner, TAG, Grass Valley, etc.).
- Experience with foundation models for custom, domain-specific applications.
- Familiarity with or multimodal AI models applied to media content.
- Familiarity with vector databases and retrieval-augmented generation (RAG) architectures.
- Experience building real-time AI systems or processing streaming data
- Knowledge of video codecs, streaming protocols, or media standards (SMPTE).
- Experience with Infrastructure-as-Code tools.
- Excellent communication skills with the ability to collaborate effectively with both technical and non-technical stakeholders.
- Demonstrated ability to translate complex technical concepts into clear, actionable insights for diverse audiences
- Python for production software development
- Building with major LLM APIs (Google Vertex AI, AWS Bedrock, Anthropic, OpenAI) and orchestration frameworks (LangChain, Machine Context Protocol)
- Prompt engineering skills and demonstrated ability to design reliable, production-ready AI applications
- MLOps practices, including model deployment, monitoring, and CI/CD pipelines
- Containerization (Docker) and orchestration technologies (Kubernetes)
- Cloud infrastructure platforms (AWS or GCP), including deploying and managing AI services in production environments
- Infrastructure-as-Code tools (Terraform, CloudFormation)
- Video codecs, streaming protocols, or media standards (e.g., SMPTE)
The hiring range for this position in New York, NY is $148,700 - $199,400 per year and in Glendale, CA is $141,900 - $190,300 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
關於Disney Entertainment and ESPN Product & Technology:
在Disney Entertainment and ESPN Product & Technology,我們結合想像力與創新,以重新想像人們體驗和參與世上最受歡迎故事和產品的方式。我們的工作內容廣泛,且精深細密。我們創造令人驚豔的體驗、改變媒體的未來,並打造產品和平台,讓世界各地的人們都能與自己喜愛的故事和體育活動緊密相連。
Disney結合世界級技術與獨特創意,因而與眾不同。這是我們過去、現在和未來的核心。我們是故事敍述者和創新者。創作者和創建者。表演者和工程師。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Disney Streaming Technology LLC,其所屬的業務部門是 Disney Entertainment and ESPN Product & Technology。
Disney Streaming Technology LLC 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
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相關工作
- Director of Product, Marketplace Disney Entertainment and ESPN Product & Technology 10135759 旧金山, 加利福尼亚州 / 格倫代爾, 加利福尼亚州 申請
- Executive Director of Product, Growth & Monetization Disney Entertainment and ESPN Product & Technology 10135762 旧金山, 加利福尼亚州 / 格倫代爾, 加利福尼亚州 申請
- Senior Broadcast Architect Disney Entertainment and ESPN Product & Technology 10135071 格倫代爾, 加利福尼亚州 / 纽约, 纽约州 申請
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