

Environment Artist (All Levels)
工作概要:
Job Description:
Environment Artist ILM
*We are hiring for Junior / Mid and Sr level for this discipline*
Environment Artists work closely with multiple departments to conceptualise, model, set dress,
texture, and look-dev published environments for use across the pipeline. Build on related concept art and photographic references to bring the concept to life. Partner with creative and technical departments to create stunning, photoreal environments for both film and episodic projects.
What you'll do:
● Responsible for creating 3D environments, both photorealistic and stylized.
● Performing layout and set dressing of environments using 3D assets, strategically placing 3D assets to create compelling compositions leveraging Houdini Solaris for scene assembly
● Ensuring published environments function correctly in the pipeline.
● Collaborating with the Lighting Department to optimize environments for efficient rendering and error-free output, utilizing Houdini Solaris for look development and lighting setups.
● Creation of individual assets including modelling, texturing, look dev, and publishing.
● Sourcing suitable reference materials for required assets.
● Responsible for presenting lit and shaded environments for feedback.
● Working with lead environment artists to address any creative or technical feedback.
● Participating in team reviews of work under development.
● Meeting defined milestones within a timeline by attending dailies and participating in
creative problem-solving.
What we're looking for:
● Proven track record contributing to photorealistic CG landscapes.
● Proficiency with procedural set dressing and scattering systems, including Layout,
● Familiarity with 3D asset creation.
● Strong understanding of visual language - texture, colour, dimension, scale, perspective,
lighting, shade, composition depth of field, proportion, etc.
● Technically proficient, self-motivated, proactive, and enjoys problem-solving.
● Collaborative, team-player attitude: open and receptive to new ideas, constructive criticism,
direction and changes.
●Hands-on experience with Houdini, specifically with a strong understanding of Houdini Solaris for scene building and procedural look development.
● Excellent time keeping skills, attention to targets and deadlines
● Experience working with photogrammetry.
● Experience with Katana.
● Experience with 2.5D projection techniques in Nuke or similar packages.
● Experience with scripting/automation.
● Basic lighting skills.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Lucasfilm Visual Effects (India) Private Limited,其所屬的業務部門是 Industrial Light & Magic。
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