Principal Software Engineer - Rust/C++
工作概要:
Technology is at the heart of Disney’s past, present, and future. Disney Entertainment and ESPN Product & Technology is a global organization of engineers, product developers, designers, technologists, data scientists, and more – all working to build and advance the technological backbone for Disney’s media business globally.
The team marries technology with creativity to build world-class products, enhance storytelling, and drive velocity, innovation, and scalability for our businesses. We are Storytellers and Innovators. Creators and Builders. Entertainers and Engineers. We work with every part of The Walt Disney Company’s media portfolio to advance the technological foundation and consumer media touch points serving millions of people around the world.
Here are a few reasons why we think you’d love working here:
Building the future of Disney’s media: Our Technologists are designing and building the products and platforms that will power our media, advertising, and distribution businesses for years to come. Reach, Scale & Impact: More than ever, Disney’s technology and products serve as a signature doorway for fans' connections with the company’s brands and stories. Disney+. Hulu. ESPN. ABC. ABC News…and many more. These products and brands – and the unmatched stories, storytellers, and events they carry – matter to millions of people globally. Innovation: We develop and implement groundbreaking products and techniques that shape industry norms, and solve complex and distinctive technical problems.
Product Engineering is a unified team responsible for the engineering of Disney Entertainment & ESPN digital and streaming products and platforms. This includes product engineering, media engineering, quality assurance, engineering behind personalization, commerce, lifecycle, and identity.
Job Summary:
The Hulu Client Engineering team is looking for a Principal Engineer to provide strong, hands-on technical leadership for a team of engineers as you work together to extend, evolve, improve, and support two of our in-production multi-platform native runtimes. These native runtimes host a web-based client app across a variety of living-room platforms and devices, and you will have a unique opportunity to help set the vision for a technical strategy for these runtimes. Your high-level goals will include improving end-user experience and migrating to new platforms/devices. You will need to address challenges including performance, stability, observability, security, cross-device support, devices with very limited resources, and improving developer experience. This role requires tenacity and resilience, thriving in a fast-paced environment with minimal or ambiguous direction, being self-directed, and balancing competing technical priorities.
***This is an onsite position, four (4) days a week, and must sit in one of our technology offices above***
Responsibilities and Duties of the Role:
- Bring advanced native engineering skills to be a critical member and technical leader of a team of engineers responsible for two of our multi-platform native runtimes
- Help define a roadmap and technical direction for these runtimes that power Hulu across many living room device models
- Architect, design, build, and improve functionality at the core of these native frameworks, including leading high-level architectural discussions and planning sessions, especially around the improvement of software observability
- Review code from the team and provide technical feedback and guidance, as well as writing some key code yourself
- Collaborate closely with other Disney teams, including our Hulu living room client engineering team, media player engineering teams, services engineering teams, product managers, and design teams, and help understand and explain device limitations and requirements
- Work with hardware manufacturing partners to vet new hardware from a client application perspective
Required Education, Experience/Skills/Training:
- Candidates should have 10+ years of C/C++ experience on large codebases
- Experience with creating technical roadmaps and providing technical direction, leadership, guidance, and feedback to a team of engineers
- Hands-on experience with performance and memory profiling, tuning, and optimization, preferably on resource-constrained devices
- Strong knowledge of software architecture and design patterns
- Expertise working with versions of C++ both before and after C++11
- Excellent interpersonal and communication skills
Preferred Qualifications
- Experience with embedded systems and/or writing portable multi-platform code on resource constrained systems
- Experience in designing and implementing software observability instrumentation in a large production codebase, and using the resulting observability data to identify and resolve stability and performance issues
- Experience with the internals of browser technology such as WebKit, Chromium, Cobalt, etc
- Experience/interest in leveraging AI tooling/agents creatively to accelerate development velocity on large codebases
- Graphics experience with OpenGL/EGL, OpenGL ES, Vulkan, Metal, etc
- Understanding of cross-device dependency management, and experience using build runners/compilation tools for multi-platform projects
- Some familiarity with streaming video (DASH or HLS protocol), codecs, and DRM
Required Education
- Bachelor’s degree or better in Computer Science or a related technical field or equivalent job experience
The hiring range for this position in Los Angeles, CA is $188,400 - $252,600, Seattle, WA / New York, NY is $197,400 - $264,700 per year and in San Francisco, CA is $206,400 - $276,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
關於Disney Entertainment and ESPN Product & Technology:
在Disney Entertainment and ESPN Product & Technology,我們結合想像力與創新,以重新想像人們體驗和參與世上最受歡迎故事和產品的方式。我們的工作內容廣泛,且精深細密。我們創造令人驚豔的體驗、改變媒體的未來,並打造產品和平台,讓世界各地的人們都能與自己喜愛的故事和體育活動緊密相連。
Disney結合世界級技術與獨特創意,因而與眾不同。這是我們過去、現在和未來的核心。我們是故事敍述者和創新者。創作者和創建者。表演者和工程師。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Disney Streaming Technology LLC,其所屬的業務部門是 Disney Entertainment and ESPN Product & Technology。
Disney Streaming Technology LLC 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
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