

Environment Art Supervisor - Expression of Interest
工作概要:
ILM builds immersive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity.
We are looking for a real-time Environment Art Supervisor to lead a team of Environment Artists in creating visually stunning and technically performant characters that support the storytelling, animation and interactivity that make our experiences feel truly immersive.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at our San Francisco office and occasionally from home.
What You'll Do
Manage a team of Environment Artists to accomplish ILM’s mission. Develop and hone the team’s skills to continuously raise the quality bar.
Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary environment art assets that meet project requirements, and providing training and guidance to artists.
Work closely with artistic directors, cross-functional peers and project leadership to develop and drive the look of our experiences to support story, art direction and interactivity objectives. Be accountable for the team’s capability to translate concept artwork into high fidelity, dynamic environments that are performant in-engine and enhance the player experience.
Oversee the optimization of assets to achieve optimal scene performance in the 3D engine.
Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to contribute to artist growth, skill development, and career goals. Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third-party production partners, working with new vendors to define and implement effective workflows.
Work with Producers in the planning stages of proposed projects to advise on the scope of the work and make recommendations accordingly.
Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflow with other disciplines.
Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets.
Through continuing hands-on creation of environment art on projects, maintain deep knowledge and user experience on workflow and tools. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry.
Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape the team culture.
Define the discipline’s ‘Lead Artist’ project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed.
Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow.
What We're Looking For
Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience.
Minimum of 10 years experience in game development designing, modeling, and texturing 3D assets on multiple shipped AAA titles.
Minimum of 3 shipped titles as a Senior level artist or higher.
Proficiency in major 2D (Photoshop) and 3D computer graphics software applications (Maya/3Ds Max, Zbrush/Mudbox, etc.)
Experience with Substance Designer/Painter, Mari, WorldMachine, Quixel
Demonstrated success leading a team of artists on projects
Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation.
Exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
Excellent eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
Mastery of PBR workflow, materials and lighting.
Ability to switch between a wide range of styles.
Experience with source control via Perforce or equivalent.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes.
Passion for real-time graphics and emerging platforms (VR, AR, etc).
Experience managing outsourced work
Nice to Have
Knowledge of 2.5D projections and associated pipelines
Experience working with photogrammetry
Experience with Unity, FrostEd, Hammer, Radiant or other level editing tools
Able to create stylized concept art and illustration
An appreciation for source control
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
The hiring range for this position in San Francisco, CA is $142,900 to $187,500 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
關於Industrial Light & Magic:
ILM 由 George Lucas 於 1975 年創立,擁有世界領先的設施,服務電影、商業製作和吸引力產業。ILM 已為 325 多個拍攝影片創造了視覺效果,並在有史以來全球票房前 10 名中的 7 部中發揮了重要作用,並在前 50 名中參與了 25 部。ILM 設定了視覺效果的標準,在電影歷史上打造一些極有魅力的角色。公司為數碼革命的前沿,繼續在視覺效果、VR、AR以及沉浸式影院中開辟新天地。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 LECL VFX Inc Payroll Svc,其所屬的業務部門是 Industrial Light & Magic。
LECL VFX Inc Payroll Svc 是提供平等就業機會的僱主。求職者都會獲得聘僱考量的機會,不分種族、宗教、膚色、生理性別、性傾向、社會性別、性別認同、性別表達、原國籍、血統、年齡、婚姻狀態、軍人或退伍軍人身份、醫療狀況、遺傳資訊或殘疾狀況、或者聯邦、州級或地方法律所禁止的其他任何基本特徵。Disney 提倡讓所有人的想法和決策都有助我們發展、創新、創造最好故事的商業環境,並與瞬息萬變的世界息息相關。
就業申請的殘疾便利安排
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
遇到技術問題?查看常見問題以尋求協助。
招聘流程
-
您的故事從哪裡開始?
探索 Disney 職位空缺和 The Life at Disney 網誌,了解華特迪士尼公司有待發掘的所有精彩機會。
-
迪士尼的故事裏,有你更精彩成就迪士尼故事
有許多不同品牌和業務可供探索。當您找到適合您的機會後,請填寫您的申請,進行下一步。
-
下一章
申請後,您將收到一封電子郵件,讓您可存取應徵者控制面板。建立您的登入資料,並確保經常檢視您的控制面板,以查看申請進度。
探索此地點 加州三藩市
三藩市以宏偉的維多利亞式建築、纜車、充滿活力的海濱和高聳的金色橋樑而聞名,真正樣樣俱全。由米芝蓮星級餐飲以至古怪荒誕的美食車等引領潮流的美食、世界著名的交響樂、芭蕾舞、劇院和歌劇,加上幾乎數之不盡的戶外冒險,使三藩市成為任何旅客夢寐以求的終極必遊城市之一。

我們的文化
相關內容
-
-
-
多元、公平與包容 文化與價值觀 多元、公平與包容
-
文化與價值觀 行政領導
-
福利 我們的福利
-
-
-
員工故事 Life at Disney 網誌
-
-
-
-
-
-
-
-
-
-
事業發展 求職者資源
-
多元、公平與包容 文化與價值觀 員工故事 工作與創新 學生及應屆畢業生 Life at Disney: Hong Kong Disneyland Resort
-
工作機會 員工故事 學生及應屆畢業生 A Dream to Perform Comes True for a Disney Intern at Hong Kong Disneyland
-
工作機會 員工故事 學生及應屆畢業生 A Dream to Perform Comes True for a Disney Intern at Hong Kong Disneyland
-
-
-
員工故事 學生及應屆畢業生 From Disney Internships to Beyond: Meet Three Hong Kong Disneyland Resort Cast Members Making an Impact
-
員工故事 學生及應屆畢業生 Disney Internships Lead to Magical Friendships and Careers at Hong Kong Disneyland Resort
-
-
-
-
-
-
-
工作機會 餐飲招聘日
-
-
-
-
工作機會 招聘盛會
-
-
-
-
-
事業發展 員工故事 Disney Cruise Line’s leadership team in The Bahamas on growth, building careers, and making magic
-
-
-
-
-
-
-
-
工作資源 招聘流程 Disney Cruise Line Procurement Allies
-
登記收取職缺通知
即時收到最新的工作機會的資訊。
分享
連結會在新分頁中開啟。