

Software Engineer (Hair/Cloth Toolset)
工作概要:
Job Summary
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content.
We are looking for a Software Engineer to join the Production Technology Hair and Cloth team. Our developers are responsible for the creation, support, and evolution of the studio’s custom tool set used for procedural creation of hairstyles, fur grooms, embroidery, and feathers, as well as tools for character effects shot work including hair and cloth simulation. We work in a very collaborative environment, interacting daily with artists who use the code we develop.
A key consideration for all of our tools is the ability to support a high degree of artistic control to achieve the precisely art-directed performances of the characters in our films. The developer filling this role could work on a variety of areas, including:
Geometric and procedural techniques
Design and development of intuitive user interfaces
Physics simulation algorithms
High performance parallel computation
Plus other computer graphics algorithms relevant to associated artist workflows
In this role, you will also work with production leadership, technical directors, cross-team software engineers, and researchers. In-depth understanding of both underlying mathematical foundations as well as user-facing workflow needs are qualities we seek in an ideal candidate.
Sample Projects Include
Evolution and support of our procedural geometry tools for creating hair styles, fur grooms, embroidery, feathers, and fiber-based cloth.
Development of our extensive set of custom geometry deformers.
Design and development of intuitive visualizations and new interactive tools and workflows.
Development of mathematical and geometric libraries underlying our overall tool set, e.g. collision detection/resolution, linear algebra, and simulation and optimization libraries.
Support and extension of our cloth and hair simulation solvers and associated authoring tools, e.g. for property authoring, specification of constraints, collision interactions, etc.
Profiling and optimization of our tools and libraries, both existing and those in design/development.
Required Education
Bachelor’s degree in Computer Science, Computer Engineering, Mathematics, Physics, or equivalent experience.
Key Qualifications
3+ years experience in a professional animation/VFX, or games environment and/or comparable academic/research experience with a focus on areas related to our hair and cloth toolset
Understanding of computer graphics foundational concepts and algorithms
Proficiency in C++, ideally C++17 or later
Ability to develop and optimize algorithms for efficiency and scalability
Familiarity working with Maya API, USD, OpenGL, and/or Houdini
Ability to engage with artists to understand their requirements and formulate practical solutions
Excellent problem solving, troubleshooting, and debugging skills
Ability to adapt and extend relevant research to production-level tools tailored to specific art-directed needs
Bonus Qualifications
Master’s or Ph.D. in Computer Science, Computer Engineering, Mathematics, Physics and/or equivalent experience.
Strong mathematical fundamentals, such as linear algebra, PDEs, and numerical methods
Experience with performance tuning and writing/debugging of parallel and vectorized code
Production experience working with artists to design and implement tools
Knowledge of the latest publications in the academic community relevant to hair and cloth
Experience building clean interfaces using UI development toolkits (Qt)
Working knowledge of Python
Familiarity with GPU programming
Experience with ML-based techniques
The hiring range for this position in British Columbia, Canada is C$92,800 to C$124,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
關於Walt Disney Animation Studios:
將精湛的藝術和故事與突破性技術融合在一起,Walt Disney Animation Studios 是由一位電影製作人驅動的動畫工作室,負責創作一些最受歡迎的電影。從 1937 年第一部全動畫故事片 Snow White and the Seven Dwarfs,即將推出的 2024 年秋季功能, Moana 2,Disney Animation 將源源不絕的創新與創意延續傳承。這個動畫工作室的不朽創作包括 Pinocchio、Sleeping Beauty、The Jungle Book、The Little Mermaid、The Lion King、Frozen、Big Hero 6、Zootopia 以及 Encanto。
關於 The Walt Disney Company:
Walt Disney Company 連同其子公司和聯營公司,是領先的多元化國際家庭娛樂和媒體企業,其業務主要涉及三個範疇:Disney Entertainment、ESPN 及 Disney Experiences。Disney 在 1920 年代的起步之初,只是一間卡通工作室,至今已成為娛樂界的翹楚,並昂然堅守傳承,繼續為家庭中每位成員創造世界一流的故事與體驗。Disney 的故事、人物與體驗傳遍世界每個角落,深入人心。我們在 40 多個國家/地區營運業務,僱員及演藝人員攜手協力,創造全球和當地人們都珍愛的娛樂體驗。
這個職位隸屬於 Walt Disney Animation Studios Vancouver Inc.,其所屬的業務部門是 Walt Disney Animation Studios。
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