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Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Job ID 10152348 Location San Francisco, California, United States Business Industrial Light & Magic Date posted May 26, 2026
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Job Summary:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. 

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You’ll Do

  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets. 

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting  or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We’re Looking For

  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting 

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

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The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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About Industrial Light & Magic:

Founded in 1975 by George Lucas, ILM is the leading effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created visual effects for over 325 feature films and has played a key role in seven of the top 10 worldwide box-office hits of all time and has contributed to 25 of the top 50. ILM has set the standard for visual effects, creating some of the most stunning images in the history of film. At the forefront of the digital revolution, the company continues to break new ground in visual effects, VR, AR, and Immersive Cinema.

About The Walt Disney Company:

The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From humble beginnings as a cartoon studio in the 1920s to its preeminent name in the entertainment industry today, Disney proudly continues its legacy of creating world-class stories and experiences for every member of the family. Disney’s stories, characters and experiences reach consumers and guests from every corner of the globe. With operations in more than 40 countries, our employees and cast members work together to create entertainment experiences that are both universally and locally cherished.

This position is with Lucasfilm Ent Co Ltd, LLC Payroll Svc, which is part of a business we call Industrial Light & Magic.

Lucasfilm Ent Co Ltd, LLC Payroll Svc is an equal opportunity employer. Applicants will receive consideration for employment without regard to race, religion, color, sex, sexual orientation, gender, gender identity, gender expression, national origin, ancestry, age, marital status, military or veteran status, medical condition, genetic information or disability, or any other basis prohibited by federal, state or local law. Disney champions a business environment where ideas and decisions from all people help us grow, innovate, create the best stories and be relevant in a constantly evolving world.

DISABILITY ACCOMMODATION FOR EMPLOYMENT APPLICATIONS

The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.

Having technical issues? View the FAQs for help.

Hiring Process

  • Where Does Your Story Begin?

    Explore Disney Careers and the Life at Disney blog to learn about all the amazing opportunities waiting to be discovered at The Walt Disney Company.

  • Be Part of the Story

    There are many different brands and businesses to explore. Once you've found the opportunity that is right for you, take the next step by completing your application.

  • The Next Chapter

    Once you've applied, you will receive an email allowing you to access your candidate dashboard. Create your login and make sure to check your dashboard often to see your application progress.

Explore this Location San Francisco, CA

Famous for grand-dame Victorians, cable cars, a dynamic waterfront, and a soaring golden bridge, San Francisco truly has it all. With trend-defining cuisine ranging from Michelin-starred dining to outrageous food trucks; world-renowned symphony, ballet, theater, and opera; plus almost boundless outdoor adventures, San Francisco justifiably stands out as one of the ultimate must-visit cities on any traveler’s wish list.

OUR CULTURE

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campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Professional job_status-Lighting-Entertainment---Studios job_type-Project/Supplemental salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-No custom_fields.TimeType-Full-Time custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave&#xa;San-Francisco,-CA-94129&#xa;United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5&#43;-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&amp;-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&amp;-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.

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