Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
Detalles del empleo:
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You’ll Do
Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
What We’re Looking For
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Acerca de Industrial Light & Magic:
Fundado en 1975 por George Lucas, ILM es la instalación de efectos líder en el mundo, que presta servicio a las industrias cinematográfica, de producción comercial y de atracción. ILM ha creado efectos visuales para más de 325 largometrajes y ha jugado un papel clave en siete de los 10 éxitos mundiales de taquilla más importantes de todos los tiempos y ha contribuido en 25 de los 50 mejores. ILM ha establecido el estándar para los efectos visuales, creando algunas de las imágenes más impresionantes de la historia del cine. A la vanguardia de la revolución digital, la compañía continúa abriendo nuevos caminos en efectos visuales, realidad virtual, realidad aumentada y cine inmersivo.
Acerca de The Walt Disney Company:
The Walt Disney Company, junto con sus subsidiarias y afiliadas, es una empresa internacional diversificada líder en entretenimiento familiar y medios de comunicación que incluye tres segmentos comerciales principales: Disney Entertainment, ESPN y Disney Experiences. Desde sus humildes comienzos como estudio de dibujos animados en la década de 1920 hasta su reconocido nombre en la industria del entretenimiento en la actualidad, Disney continúa con orgullo su legado de crear historias y experiencias de clase mundial para toda la familia. Las historias, los personajes y las experiencias de Disney llegan a consumidores e invitados de todos los rincones del mundo. Con operaciones en más de 40 países, nuestros empleados y miembros del elenco trabajan juntos para crear experiencias de entretenimiento que sean apreciadas a nivel local y global.
Este puesto es en Lucasfilm Ent Co Ltd, LLC Payroll Svc, que forma parte de una empresa comercial que denominamos Industrial Light & Magic.
Lucasfilm Ent Co Ltd, LLC Payroll Svc es un empleador que ofrece igualdad de oportunidades. Los solicitantes recibirán consideración para el empleo independientemente de su raza, religión, color, sexo, orientación sexual, género, identidad de género, expresión de género, nacionalidad, ascendencia, edad, estado civil, condición de militar o veterano, afección médica, información genética o discapacidad, o cualquier otro fundamento prohibido por la ley federal, estatal o local. Disney defiende un entorno empresarial donde las ideas y decisiones de todas las personas nos ayudan a crecer, innovar, crear las mejores historias y ser relevantes en un mundo en constante evolución.
ADAPTACIÓN POR DISCAPACIDAD PARA SOLICITUDES DE EMPLEO
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
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Explora esta ubicación San Francisco, CA
Famosa por sus majestuosas casas victorianas, los tranvías, una dinámica ribera y un imponente puente dorado, San Francisco realmente lo tiene todo. Con una gastronomía que define la tendencia, desde restaurantes con estrellas Michelin hasta camiones de comidas extravagantes; sinfonías, ballets, teatro y óperas de renombre mundial; además de aventuras al aire libre casi ilimitadas, San Francisco se destaca justificadamente como una de las ciudades imprescindibles para visitar en la lista de deseos de cualquier viajero.
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United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5+-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Profesional job_status-Lighting-Entertainment---Studios job_type-Proyecto/complementario salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-No custom_fields.TimeType-Tiempo-completo custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave
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United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5+-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Profesional job_status-Lighting-Entertainment---Studios job_type-Proyecto/complementario salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-No custom_fields.TimeType-Tiempo-completo custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave
San-Francisco,-CA-94129
United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5+-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
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