Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
Descrição do cargo:
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You’ll Do
Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
What We’re Looking For
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Sobre o Industrial Light & Magic:
Fundada em 1975 por George Lucas, a ILM é a principal unidade de efeitos especiais do mundo, atendendo às indústrias do cinema, produção comercial e atrações. A ILM criou efeitos visuais para mais de 325 filmes e desempenhou um papel fundamental em sete dos dez maiores sucessos de bilheteria em todo o mundo e contribuiu para 25 dos 50 melhores. A ILM definiu o padrão para efeitos visuais, criando algumas das imagens mais impressionantes na história do cinema. Na vanguarda da revolução digital, a empresa continua a quebrar abrir novos caminhos em efeitos visuais, realidade virtual, realidade aumentada e cinema imersivo.
Sobre The Walt Disney Company:
A The Walt Disney Company, juntamente com suas subsidiárias e afiliadas, é uma líder diversificada em entretenimento familiar e mídia internacional que inclui três segmentos principais de negócios: Disney Entertainment, ESPN e Disney Experiences. Desde seus primeiros passos como um estúdio de desenho animado na década de 1920 até se tornar o atual nome de destaque na indústria do entretenimento, a Disney orgulhosamente dá continuidade a seu legado de criação de histórias e experiências de padrão internacional para toda a família. As histórias, personagens e experiências da Disney tocam consumidores e visitantes de todas as partes do mundo. Com operações em mais de 40 países, nossos funcionários e colaboradores trabalham juntos para criar experiências de entretenimento adoradas por todos.
Esta vaga é oferecida junto à Lucasfilm Ent Co Ltd, LLC Payroll Svc, que é parte de um segmento de negócios que chamamos de Industrial Light & Magic.
Lucasfilm Ent Co Ltd, LLC Payroll Svc é um empregador de oportunidades iguais. Os candidatos serão selecionados para emprego independente de raça, religião, cor, sexo, orientação sexual, gênero, identidade de gênero, expressão de gênero, nacionalidade, ancestralidade, idade, estado civil, status militar ou de veterano, quadro clínico, informações genéticas ou deficiência, ou qualquer outro motivo proibido por lei federal, estadual ou local. A Disney defende um ambiente de negócios em que ideias e decisões de todas as pessoas nos ajudam a crescer, inovar, criar as melhores histórias e ser relevantes em um mundo em constante evolução.
ACOMODAÇÃO PARA PESSOAS COM NECESSIDADES ESPECIAIS PARA CANDIDATURAS A EMPREGO
The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.
Está tendo problemas técnicos? Consulte as perguntas frequentes para obter ajuda.
Processo de contratação
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Onde começa a sua história?
Explore o Disney Careers e o blog Life at Disney para saber mais sobre todas as oportunidades incríveis que esperam ser descobertas na The Walt Disney Company.
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Seja parte da história
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O próximo capítulo
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Conheça este local São Francisco, Califórnia
Famosa por suas elegantes casas vitorianas, bondes históricos, uma orla dinâmica e a imponente ponte dourada, São Francisco realmente tem de tudo. Com uma gastronomia que define tendências que vão desde restaurantes premiados com estrelas Michelin a food trucks extravagantes; sinfonia, balé, teatro e ópera mundialmente famosos; além de aventuras ao ar livre quase ilimitadas, São Francisco destaca-se justificadamente como uma das cidades mais desejadas para se visitar em qualquer lista de desejos de viajantes.
Vagas relacionadas
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NOSSA CULTURA
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United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. 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</span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Profissional job_status-Lighting-Entertainment---Studios job_type-Projeto/Suplementar salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-Não custom_fields.TimeType-Período-integral custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave
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United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5+-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Profissional job_status-Lighting-Entertainment---Studios job_type-Projeto/Suplementar salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-Não custom_fields.TimeType-Período-integral custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave
San-Francisco,-CA-94129
United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5+-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.
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