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Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Identifiant de l’offre d’emploi 10152348 Lieu San Francisco, Californie, États-Unis Entreprise Industrial Light & Magic Date de publication May 26, 2026
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Résumé du poste:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If…? – An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story. 

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You’ll Do

  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets. 

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting  or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We’re Looking For

  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting 

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

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The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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À propos de Industrial Light & Magic:

Fondée en 1975 par George Lucas, ILM est l’installation d’effets spéciaux leader au monde, qui dessert les secteurs de l’image animée, de la production commerciale et de l’attraction. ILM a créé des effets visuels pour plus de 325 films, joué un rôle clé dans sept des 10 plus grands succès de box-office mondiaux de tous les temps et contribué à 25 des 50 plus grands. ILM a défini la norme pour les effets visuels, créant quelques-unes des images les plus étonnantes de l’histoire du film. À l’avant-garde de la révolution numérique, la société continue d’innover en matière d’effets visuels, de RV, de RA et de cinéma immersif.

Sur The Walt Disney Company:

The Walt Disney Company, ainsi que ses filiales et sociétés affiliées, forme l’une des principales entreprises internationales diversifiées de divertissement familial et de médias. Elle comprend trois secteurs d'activités essentiels : Disney Entertainment, ESPN et Disney Experiences. Depuis ses modestes débuts en tant que studio de dessins animés dans les années 1920 jusqu’à son statut de référence actuel dans le secteur du divertissement, Disney poursuit fièrement sa tradition de création d’histoires et d’expériences exceptionnelles pour tous les membres de la famille. Les histoires, les personnages et les expériences de Disney touchent les consommateurs et les visiteurs du monde entier. À travers nos activités présentes dans plus de 40 pays, nos employés et cast members collaborent pour créer des expériences de divertissement appréciées à la fois au niveau universel et local.

Le poste est rattaché à Lucasfilm Ent Co Ltd, LLC Payroll Svc qui fait partie d’une entreprise que nous appelons Industrial Light & Magic.

Lucasfilm Ent Co Ltd, LLC Payroll Svc est un employeur qui souscrit au principe d’égalité des chances à l’emploi. Les candidat(e)s seront pris(es) en considération pour un emploi sans distinction de race, de religion, de couleur, de sexe, d’orientation sexuelle, de genre, d’identité de genre, d’expression de genre, d’origine nationale, d’ascendance, d’âge, d’état matrimonial, de statut militaire ou d’ancien combattant, d’état de santé, d’informations génétiques ou de handicap, ou de tout autre motif interdit par la loi fédérale, étatique ou locale. Disney défend un environnement commercial où les idées et décisions de tous et toutes nous aident à grandir, innover, créer les meilleures histoires et être pertinents dans un monde en évolution constante.

AMÉNAGEMENT POUR LES PERSONNES EN SITUATION DE HANDICAP POUR LES CANDIDATURES

The Walt Disney Company and its Affiliated Companies are Equal Employment Opportunity employers and welcome all job seekers including individuals with disabilities and veterans with disabilities. If you have a disability and believe you need a reasonable accommodation in order to search for a job opening or apply for a position, visit the Disney candidate disability accommodations FAQs. We will only respond to those requests that are related to the accessibility of the online application system due to a disability.

Des problèmes techniques ? Consultez la FAQ pour obtenir de l’aide.

Processus de recrutement

  • Où commence votre histoire ?

    Explorez le blog Carrières Disney et La vie chez Disney pour en savoir plus sur toutes les opportunités incroyables qui s’offrent à vous chez The Walt Disney Company.

  • Faites partie de l’histoire

    Il existe de nombreuses marques et entreprises différentes à découvrir. Une fois que vous aurez trouvé l’opportunité qui vous convient, passez à l’étape suivante en soumettant votre candidature.

  • Le chapitre suivant

    Une fois que vous aurez postulé, vous recevrez un e-mail vous permettant d’accéder à votre tableau de bord de candidat. Créez votre connexion et assurez-vous de vérifier votre tableau de bord fréquemment pour voir la progression de votre application.

Explorer cet emplacement San Francisco, Californie

Célèbre pour ses grandioses habitations victoriennes, ses téléphériques, son front de mer dynamique et son Golden Bridge vertigineux, San Francisco coche toutes les cases. Avec une cuisine qui définit les tendances, allant des restaurants étoilés au Michelin aux food trucks, des orchestres symphoniques, des ballets, des théâtres et des opéras de renommée mondiale, ainsi que des aventures en plein air presque illimitées, San Francisco s'impose à juste titre comme l'une des villes incontournables sur la liste des souhaits de tout voyageur.

NOTRE CULTURE

campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Professionnel job_status-Lighting-Entertainment---Studios job_type-Projet/supplémentaire salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-Non custom_fields.TimeType-À-temps-plein custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave&#xa;San-Francisco,-CA-94129&#xa;United-States-of-America custom_fields.LATAMVanity-joinilm 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custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5&#43;-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&amp;-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&amp;-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.

campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Professionnel job_status-Lighting-Entertainment---Studios job_type-Projet/supplémentaire salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-Non custom_fields.TimeType-À-temps-plein custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave&#xa;San-Francisco,-CA-94129&#xa;United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5&#43;-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&amp;-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&amp;-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.

campaign-__L10N__:English industry-Industrial-Light-&-Magic job_level-Professionnel job_status-Lighting-Entertainment---Studios job_type-Projet/supplémentaire salary_relocation-DE-Studios-/-Lucasfilm---ILM-Production-(JM)-(Lisa-Cherry)-(51059020) multivaluefield2-Industrial-Light-&-Magic-Industrial-Light-&-Magic custom_fields.test-valuetest custom_fields.WDJobs-Yes custom_fields.Country-Disney_WD_English_Test custom_fields.Theming-Industrial-Light-&-Magic custom_fields.test123-test123 custom_fields.FlexType-Non custom_fields.TimeType-À-temps-plein custom_fields.Campaign2-Animation-and-Visual-Effects custom_fields.FeedOrgID-WD-English custom_fields.ContactFax-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.FilterFlag-No custom_fields.Jobcountry-United-States-of-America custom_fields.RemoteType-Primarily-On-Site-/-Occasionally-from-Home custom_fields.FullAddress-1110-Gorgas-Ave&#xa;San-Francisco,-CA-94129&#xa;United-States-of-America custom_fields.LATAMVanity-joinilm custom_fields.legalEntity--1421-Lucasfilm-Ent-Co-Ltd,-LLC-Payroll-Svc custom_fields.CheckEquality-Industrial-Light-&-Magic custom_fields.ChinaBusiness-The-Walt-Disney-Company-China custom_fields.EmptyLocation-Yes custom_fields.WorkerSubType-Project/Supplemental custom_fields.ExportLocation-San-Francisco,California,United-States-of-America;San-Francisco,CA,USA custom_fields.JobLevelCustom-Professional custom_fields.contactCompany-Industrial-Light-&-Magic custom_fields.jobPostingSite-External custom_fields.LIWorkplaceType-On-site custom_fields.PrimaryLocation-USA---CA---Lucas---Presidio custom_fields.vanityTestField-joinilm custom_fields.PriorityIndustry-The-Walt-Disney-Studios custom_fields.AdditionalLocation-San-Francisco,-CA,-USA custom_fields.FullJobDescription-<p></p><p><i>This-posting-is-an-opportunity-to-submit-your-resume-for-future-consideration;-this-is-not-a-role-that-is-open-at-this-time.-We-anticipate-this-role-may-be-open-in-the-future,-but-we-are-not-actively-hiring-for-the-position.-If-you-would-like-to-be-considered-for-this-potential-role,-please-submit-your-resume.-If-the-role-becomes-available,-you-may-receive-an-email-or-call-from-a-recruiter.</i></p><p></p><h3><b>Position-Summary</b></h3><p></p><p><span>ILM’s-Interactive-team-advances-the-studio’s-legacy-of-innovation-by-developing-original-immersive-experiences-across-virtual-reality,-augmented-reality-and-location-based-platforms.-Known-for-blending-best-in-class-visuals,-sound-and-narrative,-the-team-has-delivered-award-winning-projects-such-as-What-If…?-–-An-Immersive-Story,-Vader-Immortal:-A-Star-Wars-VR-Series-and-the-Oscar-winning-CARNE-y-ARENA.-Our-work-continues-to-push-the-boundaries-of-immersive-entertainment-and-redefine-how-audiences-engage-with-story. </span></p><p></p><p><span>We-are-seeking-a-Lighting-Artist-who-reflects-the-innovative-spirit,-creative-talent,-production-excellence,-and-passion-for-great-storytelling-that-defines-ILM.</span></p><p></p><p><span>The-Lighting-Artist-is-responsible-for-bringing-the-best-out-of-our-environments-and-to-combine-artistic-talent-and-technical-ability.-You-would-be-working-closely-with-the-Department-Supervisor-of-Lighting-and-development/production-teams-on-the-design-and-implementation-of-lighting-setups-and-lighting-pipelines.</span></p><p></p><h3><b>What-You’ll-Do</b></h3><ul><li><p><span>Work-with-Art-Directors,-Lighting-Leads-and-Concept-Artwork-to-design-lighting-setups-for-environments,-characters-and-interactive-game-assets. </span></p></li><li><p><span>Have-a-deep-understanding-of-lightmap-baking,-dynamic-lighting-tools,-image-based-specular-lighting,-indirect-light-probes,-post-process-volumes-and-real-time-rendering</span></p></li><li><p><span>Work-with-environment,-character-and-VFX-artists-in-the-lighting-design-to-achieve-the-desired-targets-for-aesthetics-and-performance-through-material-shader-and-geometry-work</span></p></li><li><p><span>Partner-with-level-designers-to-animate-via-level-blueprint-or-sequencer-dynamic-lighting -or-transitions</span></p></li><li><p><span>Actively-participate-in-improving-workflows,-optimizations-and-best-practices</span></p></li><li><p><span>Identify,-triage,-and-fix-bugs-as-required-working-with-engineering-and-relevant-departments</span></p></li><li><p><span>Take-final-project-to-a-high-degree-of-polish-and-optimization</span></p></li></ul><p></p><h3><b>What-We’re-Looking-For</b></h3><ul><li><p><span>5&#43;-years-experience-as-a-Lighting-TD/Artist-in-AAA-game-development-or-animation/vfx/film</span></p></li><li><p><span>Strong-aesthetic-sense-for-lighting-and-color-theory</span></p></li><li><p><span>Strong-technical-knowledge-of-current-real-time-lighting-tool-sets-including-atmospheric-effects,-post-processing,-color-grading-and-HDR-IBL-workflows</span></p></li><li><p><span>Able-to-effectively-take-direction-and-know-what-looks-good-and-why</span></p></li><li><p><span>Experience-with-Unreal/Unity-or-equivalent-game-engine-including-dynamic-and-baked-lighting-workflows,-physically-based-rendering,-and-basic-level-blueprint-scripting </span></p></li><li><p><span>Shaders:-in-depth-knowledge-of-real-time-shader-implementations,-limitations-of-shaders-in-VR,-strong-knowledge-of-PBR-pipelines,-and-subsurface-shaders</span></p></li><li><p><span>Materials:-experienced-in-the-development,-authoring-&amp;-organization-of-efficient-materials-via-the-UE4-material-editor</span></p></li><li><p><span>Fluency-in-working-in-Windows,-JIRA,-Perforce-or-equivalent-OS,-workload-and-data-management-tools</span></p></li><li><p><span>Excellent-communication,-organization-and-problem-solving-skills-and-self-motivated</span></p></li><li><p><span>Bonus-points-for:</span></p><ul><li><p><span>Strong-traditional-art,-photography-or-film-studies-background</span></p></li><li><p><span>Proficient-with-profiling-tools-to-examine-&amp;-diagnosis-performance-issues-related-to-lighting</span></p></li><li><p><span>Experience-with-one-or-more-of-the-following:-Maya,-Unity,-Substance-Designer-/-Painter,-Zbrush-or-Mudbox,-Houdini,-Mari,-3D-StudioMax,-Photoshop,-Nuke</span></p></li><li><p><span>Interest-and-capacity-to-work-with-proprietary-toolsets</span></p></li></ul></li></ul><p></p><p><i>*-A-portfolio-/-reel-submission---including-a-detailed-breakdown-of-your-work-in-each-section---is-required-with-all-applications.</i></p><p></p><p>JoinILM</p><p></p><br>The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered. custom_fields.IndustryCustomField-Industrial-Light-&-Magic custom_fields.ExternalReferenceCode-10152348 custom_fields.PayTransparencyStatement-The-hiring-range-for-this-position-in-San-Francisco-is-$103,812-to-$132,930-per-year.-The-base-pay-actually-offered-will-take-into-account-internal-equity-and-also-may-vary-depending-on-the-candidate’s-geographic-region,-job-related-knowledge,-skills,-and-experience-among-other-factors.-A-bonus-and/or-long-term-incentive-units-may-be-provided-as-part-of-the-compensation-package,-in-addition-to-the-full-range-of-medical,-financial,-and/or-other-benefits,-dependent-on-the-level-and-position-offered.

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